

While I really shouldn't be looking into solutions because you are so rude, since I recognize blender as a strong program many people use. I understand frustration, and I apologize profusely for them as you attempted to use my work in Blender, and ended up failing. Included in that is the texture folder, which is organized even more to what model file it belongs too specifically. You got the character itself, which inside has models, named properly. I did my best to make it simple and not confusing at all. Oh-so sorry the paths are not up to your precious standard as well my friend. I just wish to get these models out in a nice clean fashion with complete rigging. You are more than welcome to improve the rigging, and I would be right happy to accept them too. I think the only thing that is missing is blender root nodes, couldn't probably get carried over when I worked on the things in 3DS Max, such as rigging. If it not up to your standards, that is how it was exported out my dude. I DO NOT delete important bones, and only delete bones that quite literally serve no purpose, nor have any skinning data attached. While I really shouldn't be giving someone so rude who even states things like the latter half of your accusation any attention. You came to me with a problem so fast, faster than the 2 months it takes to get declined for forgetting to dot my I's on my past submissions. While extremely rude, you are one of the reasons why I do wish for a new method of model submitting. It's no wonder your submissions to the side got rejected.

Not to mention the important bone armatures are completely removed. They're not even compatible with Blender and the file paths are a huge mess. (03-02-2018, 07:47 PM)ninetalescommander Wrote: Sorry but these are just terrible.
